More often than not, the act of turning the tank just to high-tail it out of a tricky situation led me to my death, which in turn required me to just aim carefully and shoot right before an enemy saw me in their sights, since I knew there was next to no chance of possible escape. This is common in other games with tank controls, but most of those games at least feel fluid in their own way due to that style of play, but Toy Tanks does not. Aiming is 360 degrees with the right stick, but not the actual movement. Moving up and down on the left stick moves your tank up and down, and moving left and right on the stick just spins it around, meaning you’ll have to mix up the directions if you want to go in any horizontal direction. The controls are immediately offputing from the very beginning, with a twin-stick style that doesn’t really feel all that good. The main goal of each stage in Toy Tanks is to blast down every opposing enemy tank on the screen, all while avoiding their fire and any obstacles that may be littered around the room. Yeah, it fits the child-like nature of the game, but it just becomes a drill in the ears, so muting it and just leaving the sound effects on is highly recommended. Why? Well, due to the usage of Kazoos and irritating instruments all around. The audio on the other hand, is a mixed bag, with horrific background music that I strongly encourage that you mute immediately. Visually, it looks OK, with each stage looking as if they’re staged scenes in a child’s bedroom, with some stages even taking place in the dark. Toy Tanks is an action game from an overhead perspective, not unlike how older games such as Tank Force or Combat were. Thanks to Ratalaika Games for the review code Title: Attack of the Toy Tanks
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